We’re looking for a Senior Rendering Engineer with a passion for computer graphics and simulation to join a small (and growing!) project team on the brink of something extraordinary.
You’ll work alongside some of the world's best engineers from games and industry to empower researchers and creatives about what they can hope to achieve from game environments.
Your mission will be to create stunning visual experiences and share your expertise in graphics to help shape decisions and ensure modern rendering engine architectures. Specially, you’ll investigate, prototype and implement solutions to achieve the highest quality graphics rendering possible.
This is a hands on role and you’ll join a mixed disciplined team with a creative lead, tech lead, other engineers and producer on the way. You’ll share your deep domain expertise in the area of rendering and work collaboratively to take existing games to the next level and create stunning new environments.
We take time to design and implement our software and apply thoughtfulness to everything we do. We’re looking to hire someone with the same impeccable attention to detail, relentless drive and commitment to continuous improvement.
Ideally, we want to hire someone who will grow with the team and take on increasingly complex engineering problems and potentially manage a small team so it’s important you aspire to this.
- AAA games engineer
- Fluent in C++
- Strong on maths
- Deep experience with shader languages (HLSL/GLSL/Cg)
- Expertise in modern rendering engine architectures
- Experience with a wide range of graphics technologies
- Knowledge of profiling, performance optimisation and distributed software architecture
- Experience mentoring others or leading a small team will be a bonus
- UE4 / Unity experience (nice to have)