Electronic Arts

C++ Software Engineer - FIFA

Electronic Arts - full time

Bucharest, Romania

16 Apr 2019

Electronic Arts

What a C++ engineer does at EA:

  • Develop new features, engine components and tools.
  • Create reusable & scalable software modules.
  • Write technical design specifications.
  • Design, maintain, implement, test and debug code, pipelines and other game-related sub-components and packages
  • Profile and optimize modules of the game and of the game’s engine.

The next great EA C++ Software Engineer also needs:

  • Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
  • Passion for building games and interest or knowledge in at least one related domain: AI, gameplay, physics, rendering, game tools, low level engineering, online & connectivity, etc.
  • C++ proficiency.
  • Thorough knowledge of software design principles, object-oriented programming concepts and common design patterns.
  • Strong grasp on algorithms and data structures.
  • Familiar with multiple debugging techniques.
  • Strong understanding of code revision control workflow and tools.
  • Thorough knowledge of the standard library and STL containers [Nice to have]
  • Experience with performance profiling tools.



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