As an Audio Streaming Network Programmer within Ubi MTL’s Harbour team, you’ll be responsible for developing the voice chat system used by our online games.
With direct influence on the quality of connected experiences, you’ll participate in the design, coding, testing, integration, and debugging of in-game voice chat features.
Throughout every step, you’ll find answers to fundamental questions like: Does the quality of the voice chat system meet and exceed expectations? Does it fully contribute to the social aspect of gaming? And how can we best deliver the multiplayer experience our players deserve?
What you’ll do
- Work closely with gameplay and design teams to develop fast, reliable, and fun voice chat features.
- Understand existing functions + suggest and implement improvements to help players interact and communicate with each other.
- Evaluate and resolve bugs.
- Create and maintain documentation that will serve as reference.
- Provide technical support to production team members.
What you bring
- An undergraduate degree in Computer Science, Software Engineering, or equivalent
- Around 5 years of network or audio programming experience (or related experience)
- Proficiency in C++
- Knowledge of distributed systems and multi-threading
- Understanding of audio processing (Opus, AGC, AEC, etc.)
- A collaborative, innovative, and solution-oriented spirit
- Ability to clearly communicate cross-departmentally
Nice to have
- Real-time communications technologies (e.g. VoIP, SIP, WebRTC, etc.)
- Low-level audio APIs (WASAPI, OpenSLES, CoreAudio, etc.)
- Real-time speech-to-text processing
- C# and Python